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Darkest Fear 2: Grim Oak

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发表于 4 天前 | 显示全部楼层 |阅读模式
Darkest Fear 2: Grim Oak Java Game

Horror always attracts. Attracts by its mysteriousness and atmosphere. Atmosphere, that forces fear and anxiety. The task of making a good game in horror style is rather complicated. And if take a mobile platform into consideration, then the task seems to be an impossible-doing one.

The plot of the trilogy can easily give points to most of the games of the same style. It's no use in retyping it; you'd better learn it yourself. As in a first part you play as Thomas Warden, who is to reveal many terrible mysteries, hidden in Grim Oak town. It needs to be mentioned that such a well-detailed gameplay and plot are frequently not characteristic for mobile games: in most cases developers just try to make just another arcade game or shooter. As the game is of a serious genre, so it should be made with according carefulness.

The game is a dull adventure (stock with objects is supplied) with a large quantity of puzzles. The puzzles are generally based on manipulations with light and little tasks in dragging boxes. Everything that gives light - lights, light bulbs, mirrors, windows, fireplaces .. everything gives you the chance for survival. Darkness is your main enemy, remember that.

                               
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